The HTC Vive, or Re Vive as it is also known, has very much been the curveball of this year’s Game Developers Conference. Essentially a PC peripheral for Steam games, it will bring high-quality VR gaming to computers, with Valve’s movement-tracking tech Lighthouse allowing wearers to move around in reality as well as in the virtual space.
The final consumer specs for Vive are still to be announced, but the developer version suggests that when these are released they will be similar to Morpheus.
Developers, who will be able to get their hands on Vive from April, will be using a version of Vive that doesn’t quite match Morpheus for specs, but still achieves that all-important presence.
The 1,200 x 1,920 screen will have a 90 frames per second refresh rate, a level HTC says will be enough to provide true immersion.